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Change widow on taki domi?
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Joined: 31st Jul 2013
Rank: Member
Likes 25
8th Apr

I feel like a jet would be more useful on a domination instead of an Apache so was thinking maybe having some like an f-16 so you still have 2 guys operation the widow class
so found this on workshop https://steamcommunity.co ... etails/?id=366423278

but its more up to debate if it should be another jet or maybe keep it as it is or different chopper than we have


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just the way I roll

Joined: 18th Mar
Rank: Member
Likes 3
8th Apr

With the current compilation of enemy forces and vehicle types on domination I am inclined to say that both a fighter jet and an attack chopper are way too strong for the mission. They are overpowered and when deployed correctly by air controllers will have no problem clearing most of the AO on their own. So with the equipment that enemies currently have, I would say change Widow to an AW159 Wildcat or a similar light attack helicopter that can change pylon loadout for different mission profiles.
However, if the enemy gets proper AA in the near future then I would reconsider.
Generally with the crappy view distance limiter that we have on the public I would say helicopter beats jet and on a map with a mountainous topography like Takistan you can use attack helicopters the way they are meant to be used (pop up tactics).
My absolute dream would be to have this on the public server but I know that's probably never gonna happen
Last Edit: 8th Apr by Acid
Joined: 13th May 2013
Rank: Management
Likes 621
8th Apr

Just remember Acid that everything is still in the re-write so the counters for the assets hasn't even begun once that's back in I'm sure you'll change your mind.

As for the Original Post, I'm not inclined to really change the asset to another mod at this time Mystery. Let us get the stuff re-written for domi first especially the counters for the assets and see how it plays out.

I know it'll take time but good things don't come straight away, give us some time
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Last Edit: 8th Apr by Sharp
Joined: 18th Mar
Rank: Member
Likes 3
9th Apr

My point still stands, with the current view distance I'd rather fly a Little Bird than a jet.
Joined: 31st Jul 2013
Rank: Member
Likes 25
9th Apr

I agree but if that gets fixed and AO's get some proper AA and maybe AAA, then I still feel I would be better with a jet than the Apache and it's a jet we have never tried on public


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just the way I roll

Joined: 18th Mar
Rank: Member
Likes 3
9th Apr

I concur, Jets are more powerful because they can carry heavier loadouts and enter and leave the AO faster. But I think this question is not about which asset is stronger, but which is more beneficial for ALL players on the public server. No doubt a skilled Apache crew could wipe out an AO just like a jet.
And my personal credo is more variety equals more replayability of missions and more fun. As a consequence, I approve different types of air assets on the two domination missions.
I concur, Jets are more powerful because they can carry heavier loadouts and enter and leave the AO faster. But I think this question is not about which asset is stronger, but which is more beneficial for ALL players on the public server. No doubt a skilled Apache crew could wipe out an AO just like a jet.
And my personal credo is more variety equals more replayability of missions and more fun. As a consequence, I approve different types of air assets on the two domination missions.
EDIT: I just re-read your opening post and noticed that you assume the F-16 is a two seater which is not the case. Only training versions have a crew of two. The F-14 Tomcat would be an example for a two-seater aircraft, but it is not in active service anymore. As an alternative, there is the Navy's F-18 Super Hornet but personally I don't think the mod is as well done as the firewill aircraft.
Last Edit: 9th Apr by Acid
Joined: 17th Mar
Rank: Developer
Likes 2
9th Apr

"I'd rather fly a Little Bird than a jet." - Acid 2018
Why not add the little bird we got on fata ins as the asset, its a light attack helicopter so it shouldn't be too powerful for the current troops in the AO. It fixes the current view distance problem with jets since 4km should be enough for helicopters. It's a possible two-seater because you can set it up with laser-guided rockets for the copilot. Also you can keep changing the pylons so it's not always the same. Another pro is that its already in the repo so we don't have to add another mod.

Current possible pylons:
DAGR 8x
AGM-114K 2x
AGM-114M 2x
AGM-114N 2x
M260(7x M151 HEPD)
M261(19x M151 HEPD)
M260(7x M229 HEDP)
M261(19x M151 HEPD)
GAU-19
1xAGM-114K [ACE]
1xAGM-114N [ACE]

And you always have the 2x M134 Miniguns.

Its also very good at scouting for itself so we don't need a JTAC unit for it.

vote 4 little birb



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Joined: 31st Jul 2013
Rank: Member
Likes 25
9th Apr

yea Acid I didn't know that I might have mixed my f-16 and f-18, but yea my intent was to add a 2 seater jet which like I said before we haven't tried on public


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just the way I roll

Last Edit: 9th Apr by Mystery
Joined: 18th Mar
Rank: Member
Likes 3
9th Apr

I always support changes and trying new things out but I fear that right now even such a small change like Apache -> Litte Bird or a script that randomises transport helos gets instantly rejected with the pretense "We are fixing domi, no time to look at other stuff" even though personally I don't think with these micro changes there is nothing to "look at" because none of it is potentially gamebreaking.
But I guess this gets us nowhere...
Joined: 13th May 2013
Rank: Management
Likes 621
9th Apr

QuoteI always support changes and trying new things out but I fear that right now even such a small change like Apache -> Litte Bird or a script that randomises transport helos gets instantly rejected with the pretense "We are fixing domi, no time to look at other stuff" even though personally I don't think with these micro changes there is nothing to "look at" because none of it is potentially gamebreaking.
But I guess this gets us nowhere...

...

I'm not saying we won't look at it mate, the issue is we have a few more significant issues to fix on domi that are more important than mod changes or asset changes.

Just because its an "easy" or "quick" change doesn't mean we are looking at it, like I said we have more significant things to worry about/update before we start looking at this.

I'm not rejecting the idea im just giving you a more realistic idea of what me and Jasper (Mainly Jasper) are doing and i'm prioritising work for us right now, which is more important than little micro things.

If we can't keep this on topic or we are just going to bash the management team for trying to fix specific issues for a mission, rather than implement something right now just because you say so, I'll close this topic down

Last Edit: 9th Apr by Sharp
Joined: 31st Jul 2013
Rank: Member
Likes 25
9th Apr

I agree there are bigger things to fix before adding stuff like this, I just made this post so we cant talk about things to add so management know 100% what we want to change when the time comes for it, but don't look at it as an order to do changes now, look at it as a to-do list for when the important stuff is done.


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just the way I roll

Joined: 26th Feb 2014
Rank: Member
Likes 100
9th Apr

To be honest, I think the apache when used correctly is more of a threat than an attack jet. It may be slightly off topic, but something worth nothing. I know that when being a gunner in an apache I've been able to practically clear an AO just with the apache, especially since once the anti air threat has been dealt with you can effectively hover in the middle of the AO and just pound the bunkers with the chain gun.

All that being said, I actually much prefer keeping the apache in domination for the time being, as it is a variety to the A10. Now, down the road when we can possibly implement an apache or something similar into insurgency? Then it may be worth swapping the apache out to another attack jet, a la the days of old.

Just my two pennies on the matter
Joined: 31st Jul 2013
Rank: Member
Likes 25
10th Apr

if apache is better than a jet isn't that a good reason to change it so inf also has a chance to do something in domi?
i know you could say that apache could just sit back and not do much but its like you said as soon as you can just hover in the AO the enemies have lost and our inf will not have any fear of getting shot which might take some fun out of it and that is harder to do with a jet.
also, I agree we have had Apache on taki before (if I remember correctly) so cant see why not having it again or something else like rev talked about.


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just the way I roll

Joined: 6th Jul 2013
Rank: Management
Likes 525
15th Apr

We have re-added the AA into the AO's.

Fly safe.
Joined: 18th Mar
Rank: Member
Likes 3
15th Apr

define "AA"? Only AAA or SAM as well?
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